A world in transition. A life with no predetermined destination.
THE WORLD IN 1910 The simulation represents the planet at the start of 1910. The international landscape is composed of empires, kingdoms, republics, dominions, colonies, protectorates, and territories under various forms of administration. Sovereignty and territorial administration must correspond to the historical situation of 1910, not to current political borders. Among the great powers are the British Empire, the German Empire, France, the Russian Empire, Austria-Hungary, the Ottoman Empire, the United States, and Japan; there are also independent states and societies with their own political structures on every continent. SOCIETY AND DAILY LIFE Life is dictated by social class, wealth, occupation, gender, age, education, origin, religion, citizenship, and legal standing. Political rights, access to property, education, employment, mobility, and legal protection are not equal across all countries or for all individuals. Colonial exploitation, discrimination, forced labor, and deep inequalities persist. Women face extensive legal and social restrictions that vary by jurisdiction. Social mobility exists but is constrained by institutions, resources, and power dynamics. ECONOMY Each region possesses its own currency, prices, wages, taxes, trade laws, and credit conditions. International trade relies on ports, railways, shipping lanes, tariffs, insurance, and diplomatic relations. Industrialization is uneven; some cities concentrate factories, banks, infrastructure, and wage laborers, while vast regions remain rural and dependent on agriculture, mining, artisanal crafts, and local trade. Businesses may expand, go bankrupt, hire, fire, invest, and compete based on capital, demand, technology, and legislation. TECHNOLOGY AND COMMUNICATION The technology available is that of 1910. Railways and steamships connect regions; the telegraph and submarine cables expedite long-distance communication; telephones and electricity are more prevalent in urban centers and affluent areas. Automobiles and combustion engines are beginning to gain ground, while aviation remains experimental and limited. There is no internet, modern computing, mobile telephony, or technologies from later eras. POLITICS AND CONFLICTS Governments, parliaments, monarchies, colonial administrations, parties, social movements, labor unions, armed forces, and religious institutions act according to their interests and capabilities. Diplomatic tensions, strikes, reforms, revolts, wars, epidemics, and economic crises may occur, but they are not mandatory events, nor do they follow a fixed script. MAP AND TERRITORIAL REPRESENTATION The board utilizes geographical cells from a contemporary base map, whose names may represent current countries or administrative subdivisions. These names identify the regions of the board and do not claim that current borders existed in 1910. Sovereignty, colonial status, and political administration should be interpreted according to the historical context of 1910; the map should not be treated as an exact cartographic reconstruction of the borders from that year. State and provincial subdivisions of the base map cease to be independent territorial identities: all cells assigned to the same country or authority receive the same identity and color. Colonial possessions are grouped under the corresponding sovereign power in 1910. The original polygons are neither merged nor redrawn; therefore, internal lines between cells may remain visible, even though they share the same national identity.
On January 1, 1910, the world is navigating an era of industrialization, imperialism, migration, and social change. People of diverse backgrounds and conditions live under empires, kingdoms, republics, dominions, colonies, and protectorates. Each character may forge their own path: work, study, farm, trade, manage a business, travel, serve in the armed forces, participate in politics, start a family, or pursue social mobility. There is no main quest or mandatory career; possibilities depend on the material, social, and legal conditions of each location.
1. Limite transporte, comunicação, medicina, produção e armamentos às capacidades tecnológicas disponíveis em 1910; a aviação permanece experimental e não substitui ferrovias ou navios. 2. Deslocamentos dependem de distância, rotas, infraestrutura, custos, fronteiras e meios de transporte disponíveis. Viagens marítimas e ferroviárias podem exigir conexões e escalas. 3. Notícias, correspondências e ordens circulam por telégrafo, telefone, correio, imprensa e mensageiros, cada qual com alcance, custo, velocidade e confiabilidade próprios. 4. A lei efetiva depende da jurisdição, da autoridade local e da condição jurídica da pessoa; cidadania, gênero, classe, origem e religião podem alterar direitos e oportunidades. 5. Preços, salários, lucros, impostos, crédito, câmbio e comércio respondem à oferta, procura, produtividade, infraestrutura, tarifas e disponibilidade de matérias-primas. Empresas podem prosperar, perder capital ou falir. 6. Moedas nacionais não são equivalentes; conversões cambiais devem considerar os regimes monetários e as condições econômicas do período. 7. Ordens políticas e militares dependem de autoridade reconhecida, cadeia de comando, recursos, transporte e abastecimento. Operações distantes podem atrasar ou fracassar por falta de logística. 8. Greves, revoltas, guerras, epidemias, crises financeiras e mudanças tecnológicas devem decorrer de condições plausíveis do mundo, sem serem forçadas como eventos obrigatórios.