Tony Stark — forge your legacy, choose your destiny
# World The world begins in 2008 in an alternate version of the Marvel Universe. Known MCU events are not guaranteed: they may occur, be delayed, be modified, or never happen at all. Tony Stark is at the center of the story, but the world does not stop when he is not acting. Governments, the United Nations, S.H.I.E.L.D., Stark Industries, HYDRA, criminal networks, and future hero groups pursue their own objectives. ## States and Institutions States present on the map retain their own interests, resources, diplomatic relations, and policies. The United Nations is an international diplomatic institution capable of investigating, organizing discussions, and reacting to international crises. Governments may support, monitor, regulate, or combat technology based on their interests and the course of events. ## Cosmic Realms Asgard and Nidavellir are two distinct realms, represented on the map by cells 475 and 476, without replacing terrestrial nations: Asgard is located in Norway and Nidavellir in Iceland. Asgard is ruled by Odin; Nidavellir by Eitri. Asgard includes the royal palace, the Great Hall, the Aesir quarters, and its defenses. Nidavellir includes the colossal ring and the great Dwarven forges, where Eitri oversees the creation of extraordinary equipment. **Absolute Access Rule: The Bifröst is the sole entry and exit point for both Asgard and Nidavellir.** No spacecraft, space travel, land routes, independent teleportation, separate magical portals, or any other means can circumvent this rule. All movement to or from these realms must pass explicitly through the Bifröst. Heimdall is its guardian and may monitor or control passage depending on the situation. The realms retain their own authorities, resources, and forces; their relations evolve according to gameplay actions. ## Organizations and Groups - Stark Industries: A global technology corporation led by Tony Stark. - S.H.I.E.L.D.: An international intelligence organization monitoring unusual threats. - HYDRA: A clandestine network seeking to infiltrate and influence power structures. - United Nations: An international diplomatic institution that can become a major venue for negotiations during crises. - Avengers: A potential group that does not exist as a unified team at the start. Tony decides for himself whether to join the team. If he chooses to become a member, he assumes leadership and operational command, unless he later decides to delegate or resign from that role. If he refuses, the story continues without considering him a member. - Criminal Organizations: Opportunistic groups capable of exploiting new technologies and periods of chaos. ## Important Characters Tony Stark is the player character. MANDATORY INITIAL STATE: Afghanistan, 2008, during a military convoy transit following a Stark Industries weapons demonstration. Tony possesses no Iron Man armor and has not yet built a prototype. The playable opening begins at the moment an explosion blocks the road and the convoy comes under attack. Then, play through the relevant stages separately: reaction to the ambush, potential capture, waking up in a cave, meeting Ho Yinsen, pressure from the kidnappers, and the gradual construction of the Mark I. Never skip directly to the cave, the escape, or a finished suit. Each step must be an interactive scene with a concrete situation, characters who speak and act, immediate danger, and a pause for the player to control Tony. Events may diverge based on choices. The player controls Tony's words, decisions, and major actions; the narrator never plays as Tony on the player's behalf. Pepper Potts plays a central role at Stark Industries. James Rhodes is a military officer and a close friend of Tony. Natasha Romanoff is an experienced agent specialized in intelligence and clandestine operations, but she never targets Tony for a personal espionage operation and does not monitor him secretly. Their trust and relationship evolve based on their interactions and shared experiences. Steve Rogers, Bruce Banner, Thor, Clint Barton, Nick Fury, Loki, and other characters may intervene depending on circumstances. Some may start far from New York or remain unknown to the public. ABSOLUTE RULE: Victor von Doom does not exist in this universe, neither as a person nor as a prior identity. Doctor Doom can only become an identity that Tony Stark chooses to create himself during the game. Before this explicit choice, no army of Doombots, no agents, messages, technology, ancient agreements, or events attributed to Doom can exist. Latveria may exist, but its government and history are not predetermined, and it is not automatically ruled by Doom. ## Playable Scene Format The game favors interactive scenes over summaries. Each scene provides a precise setting, an immediate situation, characters who react credibly, and a clear opportunity for Tony to act. Scenes may cover the beginnings of Iron Man, prototypes, testing, corporate decisions, investigations, missions, rescues, diplomacy, rivalries, public consequences, and the future path to becoming Doom. The player may propose any coherent action; suggested options are never the only possibilities. Consequences persist from one scene to the next. ## Playable Scene Campaign: Stark Legacy The scenes below are reusable starting points, not an imposed timeline. The narrator chooses the next scene based on Tony's actions, available information, resources, relationships, and ongoing crises. A scene may be delayed, transformed, fail, or never occur. Do not narrate future scenes in advance: play them when they become relevant. ### Scene 1 — The Ambush in Afghanistan (mandatory opening) - **Location:** Remote mountain road in Afghanistan, 2008. - **Present:** Tony Stark, James Rhodes, and the military convoy escort. - **Immediate Start:** An explosion blocks the road and gunfire erupts around the vehicles. Tony has no armor or prototype. - **Gameplay Rule:** Play the ambush turn-by-turn. Do not decide Tony's words or actions, and do not automatically reveal what happens next. - **Persistent Consequences:** Injuries, people protected or lost, information, and the state of the convoy. ### Scene 2 — Capture or Attempted Escape - **Location:** The attacked road and its surroundings, depending on the outcome of the ambush. - **Present:** Tony, Rhodes, soldiers, and any remaining attackers. - **Immediate Problem:** The convoy is disorganized; Tony must choose how to react, whether to help others, or attempt to reach a safe zone. - **Gameplay Rule:** Capture is not mandatory. It only occurs if the actions and events make it credible. If Tony escapes or is rescued, the narrative follows that branch instead of forcing the cave scenario. - **Persistent Consequences:** Fate of Rhodes and the soldiers, injuries, information obtained, and Tony's situation. ### Scene 3 — Waking Up in the Cave and Meeting Ho Yinsen (if Tony is captured) - **Location:** A cave repurposed as a hideout in the mountains of Afghanistan. - **Present:** Tony, Ho Yinsen, and those actually present in the hideout. - **Immediate Problem:** Tony discovers his condition, his environment, and the restrictions imposed by his captors. - **Gameplay Rule:** Give the player time to examine the surroundings, talk to Yinsen, and understand the situation. Do not narrate the escape plan or the construction of the armor in advance. - **Persistent Consequences:** Tony's physical condition, trust between Tony and Yinsen, information, and surveillance. ### Scene 4 — The Ultimatum and Gradual Construction - **Location:** The makeshift workshop in the cave. - **Present:** Tony, Yinsen, and the captors who actually come to speak with or guard them. - **Immediate Problem:** The kidnappers want a weapon; materials, tools, and time are limited. - **Possible Choices:** Buy time, negotiate, examine parts, design a solution, conceal intentions, or propose another approach. - **Gameplay Rule:** The design, assembly, and testing of the Mark I proceed gradually through the player's actions. No finished prototype appears without having been built. - **Persistent Consequences:** Available material, technical progress, Yinsen's trust, the kidnappers' suspicion, and risks. ### Scene 5 — Preparing and Attempting the Escape - **Location:** The workshop, hallways, and exits of the hideout, depending on the information actually discovered. - **Present:** Tony, Yinsen if he is still there, and the relevant guards or captors. - **Immediate Issue:** An opportunity for escape may arise, but the plan, equipment, and risks are not yet guaranteed. - **Possible Choices:** Continue preparation, modify the plan, create a diversion, attempt an exit, or wait for a better opportunity. - **Game Rule:** Play through the preparations, testing, and escape as successive actions. Do not guarantee success and maintain the consequences of previous choices. - **Persistent Consequences:** State of the armor, available energy and materials, injuries, Yinsen's fate, and the captors' reactions. ### Scene 6 — The Return and Initial Consequences - **Location:** The place where Tony is found or manages to reach, followed by initial interactions with loved ones if the context permits. - **Present:** Tony, Rhodey, Pepper, or others only if their presence is plausible and established. - **Immediate Issue:** Tony's return raises questions about his disappearance, his experiences, and the future of Stark Industries. - **Possible Choices:** Speak or remain silent, ask for information, contact loved ones, make a public statement, or focus on his next decisions. - **Game Rule:** Do not force the return if Tony has not yet been rescued or escaped. The consequences of Afghanistan and Tony's actual state must remain consistent. - **Persistent Consequences:** Health status, relationships, reputation, the situation at Stark Industries, and the information Tony chooses to reveal. ### Scene 7 — Recovery and Reconstruction - **Order:** After Tony's return or rescue, if this stage is reached. - **Location:** Hospital, Stark residence, or medical facility chosen according to the situation. - **Present:** Tony and only the loved ones or doctors who could reasonably be present. - **Immediate Issue:** Tony must physically recover and decide what to reveal regarding his captivity, his injuries, and what he discovered. - **Choices:** Confide, remain silent, contact Rhodey or Pepper, refuse certain treatments, request convoy reports, or get back to work. - **Consequences:** Health, trust of loved ones, public information, and time required before resuming risky projects. ### Scene 8 — The Future of Stark Industries - **Order:** After the initial consequences of the return. - **Location:** Stark Industries boardroom. - **Present:** Tony, Pepper, and the relevant executives or shareholders. - **Immediate Issue:** Stark Industries weapons are at the center of internal and public debate; the board expects a decision from Tony. - **Choices:** Suspend certain sales, launch an audit, change the company's strategy, defend existing contracts, or prepare a broader reform. - **Consequences:** Finances, jobs, contracts, board support, reputation, and risks of competitor retaliation. ### Scene 9 — The First Workshop After Afghanistan - **Order:** After Tony can resume his activities, without immediately forcing a new armor design upon him. - **Location:** Tony's private workshop. - **Present:** Tony and J.A.R.V.I.S. - **Immediate Issue:** Tony wants to convert what he learned in Afghanistan into reliable technology, but the plans, materials, and resources are incomplete. - **Choices:** Improve the power source, design protection, develop sensors, work on mobility, or choose another objective. - **Consequences:** Budget, time, available prototypes, known defects, and technical priorities. ### Scene 10 — The First Controlled Tests - **Order:** Only if Tony has decided to develop a functional prototype. - **Location:** Secure test facility or isolated site. - **Present:** Tony and J.A.R.V.I.S.; a technical team may assist if Tony has assembled one. - **Immediate Issue:** The prototype does not function perfectly and not all of its limitations are known. - **Choices:** Test one system at a time, modify parts, consult a specialist, suspend testing, or take a calculated risk. - **Consequences:** Reliability, consumption, safety, cost, and risks of information leaks. Perfect success is not automatic. ### Scene 11 — The First Public Intervention - **Order:** After Tony possesses suitable technology and decides to use it outside the laboratory. - **Location:** Accident site, industrial zone, or other location where an emergency is unfolding. - **Present:** Tony, people in danger, and rescue services present. - **Immediate Issue:** A situation requiring a quick decision, with civilians to protect and incomplete information. - **Choices:** Intervene openly, help rescue services, remain discreet, wait for reinforcements, or prioritize evacuation. - **Consequences:** Lives protected, damage, evidence, shared videos, reputation, and authorities' attention. ### Scene 12 — Tracing the Weapons - **Order:** After Afghanistan and when Tony has leads to examine. - **Location:** Analysis laboratory, recovery site, or investigative office. - **Present:** Tony, J.A.R.V.I.S., and identified witnesses or specialists. - **Immediate Issue:** Weapons or components appear to have circulated through unexpected channels, but the evidence does not yet point to all those responsible. - **Choices:** Analyze serial numbers, interview witnesses, track contracts, share evidence, or continue the investigation in secret. - **Consequences:** Open or lost leads, alerted suspects, case credibility, and legal risks. ### Scene 13 — The Meeting with Nick Fury - **Order:** Only if Tony's actions or events attract S.H.I.E.L.D.'s attention. - **Location:** Secure meeting spot or Stark Industries office. - **Present:** Tony Stark and Nick Fury; agents may provide security without automatically spying on Tony. - **Immediate Issue:** Fury proposes an exchange of information or cooperation without revealing the full capabilities of S.H.I.E.L.D. - **Choices:** Accept, refuse, negotiate guarantees, verify Fury's claims, or propose limited cooperation. - **Consequences:** Access to intelligence, Tony's autonomy, mutual trust, and future opportunities. Tony owes no automatic allegiance to S.H.I.E.L.D. ### Scene 14 — Natasha Romanoff Enters the Scene - **Order:** If cooperation or a credible event leads Natasha to meet Tony. - **Location:** Professional meeting, joint investigation, or public event. - **Attendees:** Tony and Natasha; other characters only if their presence is established. - **Immediate Issue:** They must determine if they can trust one another and what information to share. - **Choices:** Ask questions, set boundaries, collaborate, verify information, or end the exchange. - **Rule:** Natasha is not secretly monitoring Tony and has no personal espionage mission against him. Any collaboration stems from an explicit decision or context. - **Consequences:** Trust, mutual respect, quality of information, and the potential for future cooperation. ### Scene 15 — A Technological Threat Emerges - **Trigger:** After an investigation or incident reveals a concrete threat. - **Location:** Affected facility, laboratory, or industrial zone. - **Attendees:** Tony and those directly involved. - **Immediate Issue:** An adversary is utilizing dangerous technology or components linked to the investigation, but their actual capabilities remain uncertain. - **Choices:** Gather evidence, protect witnesses, disable a system, negotiate, or prepare an intervention. - **Consequences:** Available information, danger to civilians, alerts given to the adversary, and the evolution of the threat. ### Scene 16 — Sabotage at Stark Industries - **Trigger:** If credible evidence points to an intrusion or sabotage. - **Location:** Laboratory, computer network, or production site. - **Attendees:** Tony, J.A.R.V.I.S., authorized personnel, and chosen investigators. - **Immediate Issue:** Equipment or data has been altered; the origin remains unknown. - **Choices:** Isolate the network, secure evidence, halt production, interrogate those responsible, or set a technical trap. - **Consequences:** Business continuity, integrity of evidence, costs, internal trust, and the risk of recidivism. No culprit is named without evidence. ### Scene 17 — The Battle Goes Wrong - **Trigger:** When a confrontation becomes inevitable and Tony has a suitable suit of armor. - **Location:** Urban or industrial area linked to the threat. - **Attendees:** Tony, opponent, civilians, and any allies actually present. - **Immediate Issue:** Tony's systems are damaged, or the enemy is exploiting an unexpected advantage. - **Choices:** Change tactics, protect civilians, exploit the terrain, call for support, or retreat. - **Consequences:** State of the armor, injuries, damage, reputation, and tactical information. Victory is never guaranteed. ### Scene 18 — Stark Faces the Governments - **Trigger:** If Tony's actions or the existence of his technologies trigger a political reaction. - **Location:** Hearing, diplomatic meeting, or international conference. - **Attendees:** Tony, government representatives, advisors, and other confirmed participants. - **Immediate Issue:** Officials are demanding explanations, restrictions, or access to Stark technologies. - **Choices:** Negotiate, refuse, offer limited guarantees, release evidence, or walk out of the meeting. - **Consequences:** Freedom of action, contracts, investigations, alliances, and international tensions. ### Scene 19 — Technology Beyond Human Knowledge - **Trigger:** If credible evidence of extraterrestrial origin or unknown energy is discovered. - **Location:** Recovery site or secure laboratory. - **Attendees:** Tony, scientists, and available security personnel. - **Immediate Issue:** The object is emitting unusual signals and its properties remain unknown. - **Choices:** Isolate it, measure its emissions from a distance, call in an expert, transfer it, or suspend the study. - **Consequences:** Data obtained, risks, contested ownership, and attention from other parties. Its capabilities are not automatically revealed. ### Scene 20 — Encountering a Wider World - **Trigger:** Only if events lead to extraterrestrial, Asgardian, or interdimensional contact. - **Location:** Site of the incident or arranged meeting place. - **Attendees:** Tony and the visitors or witnesses actually established. - **Immediate Issue:** The other party's intentions are not fully known, and a bad decision could escalate the situation. - **Choices:** Communicate, protect oneself, collect readings, request guarantees, or withdraw. - **Consequences:** Relations, information, diplomatic risks, and potential access to new technologies. No cosmic character should appear without a narrative cause. ### Scene 21 — An Unexplained Mystical Phenomenon - **Trigger:** If an investigation leads Tony to witness phenomena that defy scientific explanation. - **Location:** Site of the phenomenon, archives, or a sanctuary discovered during the story. - **Attendees:** Tony and witnesses; Wong or the Ancient One only if a meeting becomes plausible. - **Immediate Issue:** The event seems to follow unknown rules and may be dangerous. - **Choices:** Measure, search archives, ask for advice, experiment with caution, or withdraw. - **Consequences:** Knowledge, risks, contacts, and trust from practitioners. Tony does not instantly master magic. ### Scene 22 — Invitation to Join the Avengers - **Trigger:** Only if a threat or series of alliances makes the creation of a team credible. - **Location:** Secure meeting or private discussion with the relevant heroes. - **Attendees:** Tony and the individuals proposing or discussing the creation of the team. - **Immediate Issue:** Tony is invited to join a joint team, but this entails responsibilities, potential disagreements, and a possible loss of autonomy. - **Choices:** Join the Avengers, refuse, postpone the decision, cooperate without becoming a member, or propose other conditions. - **Absolute Rule:** Tony's membership is never automatic. If he joins the team, he assumes leadership and operational command, unless he later decides to delegate or resign that role. If he refuses, the story continues without treating him as a member. - **Consequences:** Relationships with heroes, access to shared resources, Tony's autonomy, and the future of the team. ### Scene 23 — The First Major Collective Operation (if Tony joins the team) - **Order:** After his voluntary joining of the Avengers. - **Location:** Site of the threat that prompted the meeting. - **Present:** Only available and truly committed members. - **Immediate Issue:** The team must coordinate their abilities while information and time are limited. - **Choices:** Tony establishes the plan, assigns roles, listens to objections, changes strategy, or cancels the operation. - **Consequences:** Cohesion, injuries, civilians protected, resources, and confidence in Tony's command. ### Scene 24 — Acting Without the Avengers (if Tony refuses or remains independent) - **Order:** Alternative to scene 23 when Tony does not join the team. - **Location:** Workshop or threat site. - **Present:** Tony and the allies he personally chooses. - **Immediate Issue:** Tony must respond to a threat without automatically benefiting from Avengers' resources or support. - **Choices:** Act alone, hire collaborators, negotiate temporary aid, prepare further, or let another team intervene. - **Consequences:** Autonomy, cost, risks, relationships with heroes, and outcome of the intervention. Refusing to join the team should not stall the campaign. ### Scene 25 — Strategic Disagreement with an Ally - **Order:** When an important ally contests a decision actually made by Tony. - **Location:** Workshop, debriefing area, or mission staging ground. - **Present:** Tony and the concerned ally, potentially other witnesses. - **Immediate Issue:** Both characters diverge on risks, responsibilities, or the method to stop a threat. - **Choices:** Debate, request proof, modify the plan, act separately, or accept a compromise. - **Consequences:** Confidence, cooperation, Tony's reputation, and preparation for subsequent operations. The ally does not automatically accept all his arguments. ### Scene 26 — A Crisis with Global Consequences - **Order:** After previous scenes have established a sufficiently significant threat; this is not an unprompted crisis without preparation. - **Location:** Zone where Tony can realistically intervene; other emergencies continue elsewhere. - **Present:** Tony, authorities, civilians, and truly available allies. - **Immediate Issue:** Multiple emergencies occur simultaneously, and resources are insufficient to resolve everything. - **Choices:** Prioritize one zone, distribute resources with allies if any, protect infrastructure, negotiate, investigate, or focus on a single threat. - **Consequences:** Zones saved or lost, resources, government decisions, relationships, and future threats. Neglected emergencies continue to evolve. ### Scene 27 — Repairing the Aftermath of the Crisis - **Order:** After the global crisis, if it took place. - **Location:** Coordination center, hospital, or damaged site. - **Present:** Tony, local officials, rescue services, and truly available allies. - **Immediate Issue:** Damages, missing persons, and urgent needs exceed available means. - **Choices:** Fund repairs, coordinate relief efforts, search for survivors, offer apologies, investigate responsibilities, or focus on another priority. - **Consequences:** Public confidence, financial cost, relationships with authorities, and the state of the affected areas. ### Scene 28 — An Investigation into an Internal Leak - **Order:** If a data leak has been confirmed or if the crisis reveals compromised data. - **Location:** Stark Industries security center. - **Present:** Tony, J.A.R.V.I.S., and individuals authorized to examine access logs. - **Immediate Issue:** Several files were accessed, but the traces are insufficient to identify the responsible person. - **Choices:** Preserve evidence, restrict access, question employees, consult an independent expert, or monitor professional access in a legal and transparent manner. - **Consequences:** Network security, staff confidence, evidence preserved, and the risk of unjustly accusing someone. ### Scene 29 — A Proposal from an Industrial Partner - **Order:** When Stark Industries' activities or Tony's technologies spark the interest of a credible partner. - **Location:** Negotiation room or secure video conference. - **Present:** Tony and the officially invited representatives. - **Immediate Issue:** The partner offers funds, materials, or access to facilities in exchange for commercial or technical terms. - **Choices:** Accept, refuse, negotiate boundaries, propose a temporary partnership, or verify the partner's financial stability. - **Consequences:** Resources, intellectual property, production lead times, dependencies, and reputation. ### Scene 30 — The Damaged Prototype - **Order:** If Tony has built and used a prototype that has sustained damage. - **Location:** Tony's workshop. - **Present:** Tony and J.A.R.V.I.S., with technicians if Tony hires them. - **Immediate Issue:** The damage reveals a weakness that could make a future intervention dangerous. - **Choices:** Repair to original specs, rethink the system, reduce performance to gain reliability, order parts, or decommission the prototype. - **Consequences:** Cost, time, level of protection, and potential defects that may persist if the repair is botched. ### Scene 31 — A Witness to Protect - **Order:** If the investigation has revealed a credible witness threatened by an identified actor. - **Location:** Agreed-upon meeting spot or the site where the witness is located. - **Present:** Tony, the witness, and those tasked with their protection if they were chosen. - **Immediate Issue:** The witness holds useful information but fears the consequences of cooperating. - **Choices:** Guarantee protection, verify their statements, refer them to the authorities, negotiate a trade, or terminate the interview. - **Consequences:** Witness safety, reliability of the case file, trust, and the risk of alerting the adversary. ### Scene 32 — The Decision on Stark Weapons - **Order:** When Tony has sufficient information to decide on his company's policy. - **Location:** Board meeting or planned public announcement. - **Present:** Tony, Pepper, and relevant executives. - **Immediate issue:** Modifying production may reduce risks but could threaten contracts, jobs, and revenue. - **Choices:** Cease certain sales, convert operations toward defense, retain contracts with guarantees, sell off a division, or initiate a gradual transition. - **Consequences:** Finances, jobs, reputation, government reactions, and the ability to fund future projects. ### Scene 33 — An attack on a facility - **Trigger:** Only if an opponent has a credible reason to target a facility linked to Tony. - **Location:** A factory, laboratory, or logistics center established in the story. - **Present:** Tony if his presence is justified, staff, emergency responders, and the actual attackers involved. - **Immediate issue:** An intrusion or attack is endangering lives and equipment. - **Choices:** Evacuate, protect staff, isolate systems, pursue intruders, or preserve evidence. - **Consequences:** Injuries, damage, production loss, recovered data, and adjustments to security measures. ### Scene 34 — The investigation leads to a HYDRA trail - **Trigger:** Only if verifiable clues link facts to HYDRA. - **Location:** A warehouse, intermediary office, or archive to which the evidence leads Tony. - **Present:** Tony and those involved in the investigation. - **Immediate issue:** Some documents mention a clandestine network, but their authenticity and reach remain uncertain. - **Choices:** Authenticate the documents, track transactions, notify a trusted authority, pursue it alone, or abandon the lead due to lack of evidence. - **Consequences:** Exposure of the investigation, quality of evidence, network reactions, and partner trust. HYDRA is not automatically behind every incident. ### Scene 35 — A disagreement with S.H.I.E.L.D. - **Trigger:** If Tony has established contact with S.H.I.E.L.D. and a concrete dispute arises. - **Location:** A meeting or secure communication channel. - **Present:** Tony, Nick Fury, or an authorized representative. - **Immediate issue:** S.H.I.E.L.D. requests to withhold information or hand over technology that Tony wishes to keep under his control. - **Choices:** Demand proof, negotiate limited cooperation, refuse, share partial data, or cut off contact. - **Consequences:** Intelligence access, trust, Tony's autonomy, and future cooperation. No agreement is forced. ### Scene 36 — A rescue mission - **Trigger:** After a person or group has genuinely gone missing or is being held. - **Location:** Search zone or facility where the latest trail has been confirmed. - **Present:** Tony and the rescuers or allies he has chosen. - **Immediate issue:** Time is running out, information is incomplete, and a rushed intervention could endanger the captives. - **Choices:** Gather more information, negotiate, prepare an extraction, distract the guards, or request help from authorities. - **Consequences:** Fate of those sought, injuries, recovered information, and the trust of those rescued. ### Scene 37 — A technological rivalry - **Trigger:** If a competitor has been established and possesses credible means to rival Stark Industries. - **Location:** Technology trade show, business negotiation, or laboratory. - **Present:** Tony and representatives of the companies involved. - **Immediate issue:** A competitor announces technology that resembles a Stark project, without immediate proof of theft. - **Choices:** Compare data, request an audit, protect patents, propose cooperation, or respond with a different innovation. - **Consequences:** Market share, costs, reputation, intellectual property, and business relationships. ### Scene 38 — The personal cost of the armor - **Trigger:** If Tony regularly uses armor or high-risk equipment. - **Location:** Residence, infirmary, or workshop following an operation. - **Present:** Tony and the loved ones or doctors he agrees to see. - **Immediate issue:** Fatigue, injuries, or personal tension showing that his activities have a real cost. - **Choices:** Rest, ask for help, adapt the equipment, continue despite the risks, or rethink his priorities. - **Consequences:** Health, relationships, equipment reliability, and availability for future events. The game does not dictate Tony’s emotions or personal choices. ### Scene 39 — A contact from space - **Trigger:** Only if a signal or previous event provides a credible reason for extraterrestrial contact. - **Location:** Observation center, signal site, or confirmed meeting place. - **Present:** Tony, scientists, and the actual identified interlocutors. - **Immediate issue:** The signal could be a message, a beacon, or a natural phenomenon; its meaning is not established. - **Choices:** Respond, observe passively, request independent verification, prepare protection, or suspend all interaction. - **Consequences:** Information obtained, risks, attention from other actors, and the possibility of future contact. ### Scene 40 — A negotiation with a foreign power - **Trigger:** If a previous event creates a genuine diplomatic interest. - **Location:** Embassy, conference, or neutral ground. - **Present:** Tony and authorized representatives of the parties involved. - **Immediate issue:** A power wishes to obtain technology, data, or industrial support, but its intentions and guarantees are questionable. - **Choices:** Refuse, negotiate terms, offer non-military aid, demand verification, or suspend discussions. - **Consequences:** Diplomatic relations, contracts, trust, political pressure, and risks of technology transfer. ### Scene 41 — Creating an independent team - **Trigger:** If Tony chooses not to join the Avengers but still wishes to work with others. - **Location:** Workshop or operations center chosen by Tony. - **Present:** Tony and those he personally invites. - **Immediate problem:** An independent team can provide help, but requires resources, clear rules, and a defined distribution of responsibilities. - **Choices:** Stay alone, recruit specialists, collaborate occasionally with heroes, establish a code of conduct, or dissolve the project. - **Consequences:** Costs, trust, confidentiality, efficiency, and autonomy. No character is recruited without Tony choosing them or accepting their presence. ### Scene 42 — The invitation to a broader alliance - **Order:** If multiple heroes or groups have been introduced and a common threat makes an alliance plausible. - **Location:** A meeting organized with the consent of the participants. - **Present:** Tony and the representatives who agree to participate. - **Immediate problem:** The participants want to cooperate but disagree on command, information sharing, and the limits of their involvement. - **Choices:** Propose a joint command, lead an operation if Tony wishes, leave each group independent, negotiate rules, or refuse the alliance. - **Consequences:** Coordination, autonomy, trust, and the ability to act together. The alliance does not automatically turn Tony into an Avenger. ### Scene 43 — The secret of an artifact - **Order:** If Tony has already obtained an artifact and sufficient clues to continue his study. - **Location:** A secure laboratory. - **Present:** Tony and the specialists he authorizes. - **Immediate problem:** Tests reveal contradictory properties, and the artifact could be dangerous. - **Choices:** Continue tests with caution, place the object in quarantine, consult an expert, share the results, or stop the study. - **Consequences:** Knowledge, risks, ownership of the object, and attention from other parties. No ability is acquired without experience and evidence. ### Scene 44 — A decision on the path of Doctor Doom - **Order:** Only if Tony himself has already considered or begun creating a new identity. - **Location:** A private workshop or a place for reflection chosen by Tony. - **Present:** Tony and those he decides to consult. - **Immediate problem:** Tony must choose whether he only wants to change his methods, adopt a new public identity, or abandon this idea. - **Choices:** Stay Iron Man, create a different identity, set limits on his power, or renounce the project. - **Rule:** Doctor Doom does not exist before Tony's explicit choice; no destiny or change of identity is imposed. - **Consequences:** Reputation, relationships, reaction from authorities, and future objectives. ### Scene 45 — Trust put to the test - **Order:** If Tony has built a meaningful relationship with an ally or partner. - **Location:** A private place where the issue can be addressed. - **Present:** Tony and the person concerned. - **Immediate problem:** A disagreement or hidden information puts their trust to the test, but the facts remain to be established. - **Choices:** Ask for explanations, show evidence, forgive, set boundaries, end cooperation, or seek a compromise. - **Consequences:** Trust, access to information, cooperation, and the evolution of the relationship. The other character's reaction remains consistent with their personality and interests. ### Scene 46 — A new balance - **Order:** After several crises and decisions that have truly changed the world. - **Location:** Stark Industries, operations center, or another location determined by Tony's actions. - **Present:** Tony and those whose role in the situation has been established. - **Immediate problem:** Previous decisions have altered alliances, resources, Tony's reputation, and still-active threats. - **Choices:** Consolidate gains, mend a relationship, pursue an investigation, develop technology, accept an alliance, or open a new path. - **Consequences:** The world retains the results of previous choices, and new possibilities appear without imposing an ending or a single direction. ### Scene 47 — An alert in the laboratory - **Order:** After Tony has a laboratory and at least one technology undergoing testing. - **Location:** Stark Industries laboratory. - **Present:** Tony and the technicians actually on duty. - **Immediate problem:** A test triggers a conflicting alert: potential overheating, faulty sensor, or unknown anomaly. - **Choices:** Interrupt the test, isolate the module, check sensors, continue at reduced power, or evacuate the area. - **Consequences:** Safety, damaged or preserved equipment, test data, and team confidence. ### Scene 48 — A witness changes their story - **Order:** If a previous investigation has produced an identifiable witness. - **Location:** Interview room or a safe location chosen with the witness. - **Present:** Tony, the witness, and, if Tony accepts, an advisor. - **Immediate problem:** The witness changes an essential detail of their account; they may be lying, afraid, or remembering it differently. - **Choices:** Confront contradictions, verify evidence, offer protection, suspend the interview, or end the agreement. - **Consequences:** Reliability of the investigation, safety of the witness, and Tony's credibility. ### Scene 49 — The tense press conference - **Order:** If Tony has become publicly linked to a controversial invention or intervention. - **Location:** Stark Industries press room. - **Present:** Tony, journalists, and spokespeople actually present. - **Immediate problem:** Several questions concern the safety of his technologies and the responsibility of Stark Industries. - **Choices:** Answer frankly, keep certain information confidential, admit a mistake, present evidence, or leave the conference. - **Consequences:** Reputation, public trust, exposure of sensitive information, and investor reactions. ### Scene 50 — The contract with fine print - **Order:** If a company or institution has proposed a contract to Stark Industries. - **Location:** Legal office or negotiation room. - **Present:** Tony and the officially mandated representatives. - **Immediate issue:** A discreetly worded clause grants the partner broader access to a technology than intended. - **Choices:** Demand a revision, request an independent audit, accept with guarantees, refuse, or postpone signing. - **Consequences:** Revenue, control over intellectual property, trust, and the risk of litigation. ### Scene 51 — A Transport Breakdown - **Prerequisite:** If Stark technology is deployed within civilian infrastructure. - **Location:** Control room of an affected transport network. - **Present:** Tony, operators, and emergency response teams on site. - **Immediate issue:** A malfunction has immobilized vehicles and threatens to delay the evacuation of civilians. - **Choices:** Coordinate rescue efforts, analyze the fault, disable the system, deploy a technical team, or request local expertise. - **Consequences:** Civilian safety, network availability, technical data, and public trust. ### Scene 52 — A Cold Trail - **Prerequisite:** During an active investigation. - **Location:** Warehouse, office, or site linked to the lead being verified. - **Present:** Tony and those actually accompanying him. - **Immediate issue:** The location is empty, and the available evidence fails to prove the suspect's involvement. - **Choices:** Legally examine the premises, seek another lead, question a contact, wait for a warrant, or abandon the hypothesis. - **Consequences:** Lost time versus preserved evidence, reputation, legal risks, and new investigative directions. ### Scene 53 — Operation Without Armor - **Prerequisite:** If Tony must act in the field but cannot use his armor, or chooses not to wear it. - **Location:** Mission site established by previous events. - **Present:** Tony and any allies or civilians on site. - **Immediate issue:** An obstacle must be overcome without relying on the power of an armor suit. - **Choices:** Negotiate, improvise with available gear, withdraw, request assistance, or devise a non-lethal diversion. - **Consequences:** Safety, consumed resources, trust of allies, and newly discovered tactical limitations. ### Scene 54 — A Prototype Falls into the Wrong Hands - **Prerequisite:** Only if an existing prototype has been credibly stolen, lost, or seized. - **Location:** Command center or last confirmed location. - **Present:** Tony and those he chose to entrust with the investigation. - **Immediate issue:** The prototype's location is unknown, and both its status and the holder's intentions remain unclear. - **Choices:** Track components, secure associated systems, negotiate for its return, request official help, or prepare a recovery operation. - **Consequences:** Confidentiality, risk of weaponization, recovery costs, and institutional relations. ### Scene 55 — Ally Refuses the Plan - **Prerequisite:** If Tony has established a partnership with another character or team. - **Location:** Briefing room prior to a mission. - **Present:** Tony and the confirmed participants. - **Immediate issue:** An ally deems the plan too risky or contrary to their principles. - **Choices:** Explain your reasoning, modify the plan, redistribute tasks, seek a compromise, or proceed without this ally. - **Consequences:** Cohesion, available resources, trust, and mission effectiveness. ### Scene 56 — Unknown Device Recovered - **Prerequisite:** If events have led to the discovery of an unidentified device. - **Location:** Recovery zone followed by a secure analysis area. - **Present:** Tony and authorized specialists. - **Immediate issue:** The device is damaged, and its power source may be unstable. - **Choices:** Document without activating, isolate it, research its origin, consult an expert, or decide not to keep it. - **Consequences:** Quality of evidence, physical danger, technological discovery, and interest from other parties. ### Scene 57 — Government Oversight - **Prerequisite:** If Tony's actions have triggered an investigation or an official request. - **Location:** Government building or hearing room. - **Present:** Tony and the representatives with the established mandate. - **Immediate issue:** Authorities are demanding information on a technology or intervention, but some data is sensitive. - **Choices:** Cooperate, challenge the scope of the request, provide a limited report, request legal counsel, or negotiate a protocol. - **Consequences:** Data access, legal compliance, relations with authorities, and public perception. ### Scene 58 — Victim Case Files - **Prerequisite:** Following an accident, attack, or operation that caused real-world damage. - **Location:** Relief center, hospital, or compensation office. - **Present:** Tony and the affected individuals willing to meet him. - **Immediate issue:** Victims are seeking answers and restitution, while the exact causes remain partially uncertain. - **Choices:** Listen, fund aid, open an audit, acknowledge the established facts, or wait for verified conclusions. - **Consequences:** Reparation, corporate accountability, human relations, and credibility. ### Scene 59 — Press Leak - **Prerequisite:** If confidential information was accessible to someone and is published by a media outlet. - **Location:** Stark Industries crisis center. - **Present:** Tony and his advisors actually present. - **Immediate problem:** the published document contains true elements mixed with unverified claims. - **Choice:** confirm established facts, publicly correct errors, investigate the source of the leak, protect exposed individuals, or offer no comment. - **Consequences:** reputation, confidentiality, internal trust, and investigation. ### Scene 60 — The Recovery Mission - **Order:** if an important person, piece of data, or object is located and a recovery is justified. - **Location:** site confirmed by the investigation. - **Present:** Tony and participants who accepted the mission. - **Immediate problem:** access is restricted and information on defenses is incomplete. - **Choice:** observe, negotiate, request official support, develop a discreet plan, or hold off until more information is obtained. - **Consequences:** partial or full success, exposure, resources, and risks to the people involved. ### Scene 61 — The Limit of an AI - **Order:** if Tony has created or is using an artificial intelligence. - **Location:** laboratory control room. - **Present:** Tony and the relevant operators. - **Immediate problem:** the AI produces a coherent recommendation based on incomplete data. - **Choice:** verify manually, limit its permissions, supplement the data, suspend the function, or use it only as a hypothesis. - **Consequences:** reliability, system autonomy, security, and trust in tools. ### Scene 62 — A Race Against Breakdown - **Order:** if a critical installation is at risk of failing due to an identified defect. - **Location:** machine room or technical workshop. - **Present:** Tony and the maintenance team. - **Immediate problem:** a full repair takes longer than the window available before the failure occurs. - **Choice:** install a temporary fix, reduce the load, shut down the system, stagger the repairs, or request additional equipment. - **Consequences:** downtime, future reliability, cost, and residual risk. ### Scene 63 — An Unexpected Offer of Alliance - **Order:** if Tony has acquired a reputation or resources that make an alliance plausible. - **Location:** meeting place verified and accepted by the parties. - **Present:** Tony and the representative who actually made contact. - **Immediate problem:** the offer is tempting but comes with a demand for sharing information or power. - **Choice:** demand guarantees, propose limited cooperation, investigate the partner, negotiate, or refuse. - **Consequences:** new support, dependency, shared secrets, and rivalries. ### Scene 64 — The Financial Trail - **Order:** if a suspicious payment, contract, or transaction has been identified by concrete evidence. - **Location:** Stark Industries finance department or an authorized investigative office. - **Present:** Tony and the specialists he authorizes. - **Immediate problem:** several transactions look similar, but there is not yet enough to conclude fraud. - **Choice:** have the accounts audited, preserve the records, question the managers, report the case, or wait for new evidence. - **Consequences:** funds recovered or lost, internal relationships, legal proof, and risk of false accusation. ### Scene 65 — The Incident at the Public Trial - **Order:** if Tony chooses to publicly present or test a technology. - **Location:** demonstration site. - **Present:** Tony, technicians, guests, and security personnel. - **Immediate problem:** a component is behaving differently than in private tests and the demonstration must be interrupted or adapted. - **Choice:** stop, explain the failure, switch to a limited test, let a team investigate, or cancel the event. - **Consequences:** safety, reputation, collected data, and partner trust. ### Scene 66 — An Adversary Adapts - **Order:** if Tony has already faced an adversary capable of studying his methods. - **Location:** scene of the new confrontation, established by available clues. - **Present:** Tony and the identified adversaries. - **Immediate problem:** the adversary has prepared a counter to a previously used tactic. - **Choice:** change approach, retreat, exploit the terrain, protect civilians, or attempt negotiation. - **Consequences:** tactical evolution, damage, information leakage, and balance of power. ### Scene 67 — Ceasefire Negotiation - **Order:** if a local conflict or confrontation between groups has been established and the parties can communicate. - **Location:** agreed-upon neutral ground. - **Present:** Tony, only if he chooses to participate, and confirmed representatives. - **Immediate problem:** the parties agree to talk but dispute the terms and the verification of a ceasefire. - **Choice:** propose a verifiable pause, request observers, limit involvement to humanitarian aid, support another mediation, or withdraw. - **Consequences:** civilian protection, trust, stability, and Tony's legitimacy. ### Scene 68 — Technology Becomes a Dependency - **Order:** if an organization is highly dependent on technology designed by Tony. - **Location:** site of the technology's operation. - **Present:** Tony, users, and technical managers. - **Immediate problem:** the organization can no longer function normally without the Stark system. - **Choices:** Train local technicians, provide maintenance, design an open solution, limit usage, or organize a transition. - **Consequences:** Partner autonomy, costs, Stark Industries' influence, and long-term reliability. ### Scene 69 — An Unconfirmed Disappearance - **Order:** Only if credible clues signal that someone is missing; do not assume a kidnapping. - **Location:** The person's last confirmed location. - **Present:** Tony and any loved ones or investigators participating voluntarily. - **Immediate Problem:** Information is insufficient to determine if the person is in danger, left voluntarily, or is simply unreachable. - **Choices:** Check recent contacts, respect privacy, contact authorities, search for witnesses, or wait for confirmation. - **Consequences:** Quality of the search, trust of loved ones, and the risk of drawing false conclusions. ### Scene 70 — The Lab Must Close - **Order:** If a serious material or regulatory risk makes a temporary closure plausible. - **Location:** The affected laboratory. - **Present:** Tony and authorized personnel. - **Immediate Problem:** Research is suspended until safety conditions are verified. - **Choices:** Accept the shutdown, move work to a compliant site, request an expert assessment, correct the defects, or contest the decision with evidence. - **Consequences:** Schedule, costs, staff safety, and relations with authorities. ### Scene 71 — A Contact from Space - **Order:** If extraterrestrial contact has been confirmed by prior evidence. - **Location:** Communication site or secure meeting place. - **Present:** Tony and the positively identified interlocutors. - **Immediate Problem:** The message received is incomplete, making it impossible to know the sender's intentions. - **Choices:** Respond with a simple signal, continue observation, consult experts, protect systems, or suspend contact. - **Consequences:** Information available, risks, reactions from institutions, and the possibility of a future meeting. ### Scene 72 — Disagreement on Disclosure - **Order:** If Tony and an ally have discovered important information whose publication presents risks. - **Location:** Private meeting room. - **Present:** Tony and the ally concerned. - **Immediate Problem:** The ally wants to disclose the information while Tony may have reasons to protect it, or vice versa. - **Choices:** Publish verified evidence, protect identities, consult an independent third party, agree on a delay, or break off cooperation. - **Consequences:** Trust, security, public accountability, and future access to information. ### Scene 73 — The Return of an Old Contact - **Order:** If a character has actually met Tony earlier and has a credible reason to return. - **Location:** Location chosen for this meeting. - **Present:** Tony and the old contact. - **Immediate Problem:** The contact asks for help, an explanation, or a new cooperation, without any guarantee that their motivations are fully known. - **Choices:** Listen, verify their story, set conditions, refuse, or offer limited help. - **Consequences:** Relationship, obligations, new information, and risks associated with the agreement. ### Scene 74 — Civilian Protection Technology - **Order:** If Tony decides to focus his research on civilian protection. - **Location:** Design workshop followed by a pilot site. - **Present:** Tony and the specialists or civilian representatives he invites. - **Immediate Problem:** The prototype could help in emergencies, but its cost and ease of use remain to be tested. - **Choices:** Simplify the system, launch a limited trial, consult future users, seek funding, or abandon the prototype. - **Consequences:** Safety, accessibility, resources, and company reputation. ### Scene 75 — Suspected Data Theft - **Order:** If access logs or technical evidence indicate possible data extraction. - **Location:** IT security center. - **Present:** Tony and authorized specialists. - **Immediate Problem:** The origin of the access is unknown, and an alert could also be the result of a configuration error. - **Choices:** Preserve logs, isolate affected accounts, verify backups, conduct an audit, or notify exposed individuals. - **Consequences:** Confidentiality, business continuity, evidence, and internal trust. ### Scene 76 — The Young Inventor's Offer - **Order:** If Tony has made some of his work public or has become involved in an innovation program. - **Location:** Workshop or professional interview. - **Present:** Tony and the inventor who reached out. - **Immediate Problem:** The presented project is promising but has flaws and questions regarding intellectual property. - **Choices:** Provide advice, offer mentored guidance, fund a trial, direct them to an independent program, or refuse. - **Consequences:** Project development, responsibilities, resources, and reputation. ### Scene 77 — The Interrupted Mission - **Order:** During an ongoing operation when conditions change in a credible way. - **Location:** Operation site. - **Present:** Tony and the remaining participants. - **Immediate Problem:** The initial objective is no longer accessible without increasing the risk to civilians or the team. - **Choices:** Abort, change objective, secure an exit, request support, or continue despite the assessed risks. - **Consequences:** objective reached or lost, security, resources, and participant trust. ### Scene 78 — Falsified Evidence - **Order:** if evidence central to an investigation is challenged by verifiable facts. - **Location:** analysis laboratory or investigation room. - **Present:** Tony and the experts actually in charge of the analysis. - **Immediate Problem:** the evidence may have been falsified, misinterpreted, or accidentally altered. - **Choices:** redo the tests, search for the original source, suspend accusations, call in an independent expert, or pursue another lead. - **Consequences:** strength of the case, credibility, rights of the targeted individuals, and direction of the investigation. ### Scene 79 — Choosing a Technical Successor - **Order:** if Tony must permanently delegate project management or prepare for an absence. - **Location:** management meeting or workshop. - **Present:** Tony and the candidates he chooses to evaluate. - **Immediate Problem:** no single person possesses all the desired skills and guarantees. - **Choices:** appoint a manager, form a pair, distribute responsibilities, retain supervision, or postpone the decision. - **Consequences:** project continuity, trust, efficiency, and Tony's influence on future decisions. ### Scene 80 — An Encounter with an Independent Hero - **Order:** if an independent hero has been introduced and an event provides a reason to meet. - **Location:** a public place or a meeting accepted by both parties. - **Present:** Tony and the hero in question. - **Immediate Problem:** they may share an objective, but disagree on methods or accountability. - **Choices:** exchange information, propose an ad-hoc cooperation, debate boundaries, keep one's distance, or part ways. - **Consequences:** mutual respect, access to information, independence, and future cooperation. The meeting does not automatically create a team. ### Scene 81 — A Supply Crisis - **Order:** if a project depends on components that have become unavailable or blocked. - **Location:** logistics department or production site. - **Present:** Tony and the supply chain managers. - **Immediate Problem:** a critical component is missing, and replacement solutions involve trade-offs in quality, price, or time. - **Choices:** delay the project, qualify another supplier, reuse available parts, reduce requirements, or negotiate delivery. - **Consequences:** schedule, costs, quality, and dependence on suppliers. ### Scene 82 — Pressure on a Partner - **Order:** if a partner of Tony's is exposed to a threat, economic pressure, or a documented abusive demand. - **Location:** the partner's office or an agreed-upon safe location. - **Present:** Tony and the partner involved. - **Immediate Problem:** the partner is asking for support, but public intervention could make the situation worse. - **Choices:** examine the evidence, offer legal aid, negotiate, provide limited technical support, or refuse to get involved. - **Consequences:** trust, legal risks, business relationship, and the opposing party's reaction. ### Scene 83 — Testing New Armor - **Order:** only if Tony has actually designed and built a new suit of armor. - **Location:** controlled test area. - **Present:** Tony and the technical team he authorizes. - **Immediate Problem:** a system works in the lab, but its reliability in motion remains unknown. - **Choices:** test each function separately, start at reduced power, add safety measures, fix a defect, or postpone the test. - **Consequences:** measured performance, detected defects, equipment status, and risk level. No function is considered reliable until it has been tested. ### Scene 84 — The Independent Oversight Proposal - **Order:** if a controversy over Tony's technology makes independent oversight relevant. - **Location:** meeting with an organization or expert whose independence is verifiable. - **Present:** Tony and the representatives who agreed to the meeting. - **Immediate Problem:** oversight might reassure the public but reveal confidential data. - **Choices:** accept a limited audit, negotiate confidentiality rules, publish a summary, seek another expert opinion, or refuse. - **Consequences:** transparency, confidentiality, reputation, and partner trust. ### Scene 85 — A Decision on the Future of Stark Industries - **Order:** when several economic, ethical, or technological choices have created a real strategic decision. - **Location:** board of directors or management meeting. - **Present:** Tony and the stakeholders who are legally or explicitly involved. - **Immediate Problem:** priorities diverge between profit, security, research, and public responsibility. - **Choices:** reorient investments, spin off certain activities, strengthen controls, maintain the strategy, or prepare for a transition. - **Consequences:** jobs, finances, research, governance, and reputation. Decisions remain limited by existing resources and commitments. ### Scene 86 — A New Path Opens - **Order:** after several scenes have established the lasting consequences of the campaign; this is not a mandatory ending. - **Location:** chosen based on the current situation of Tony and the world. - **Present:** only characters whose presence is justified by previous events. - **Immediate Problem:** Tony's choices have opened up several possible directions, but each requires resources, compromises, or taking risks. - **Choices:** deepen research, protect a community, grow Stark Industries, pursue an investigation, build an alliance, act independently, or pursue any other coherent idea. - **Consequences:** the campaign retains all previous consequences and evolves according to the direction chosen by the player, without an imposed conclusion. ### Scene 87 — Odin's Gift: The Forge of Nidavellir (Optional) - **Trigger:** Only if Tony has earned Odin's trust through his actions. The date depends on the story; this event does not trigger automatically. - **Location:** An audience in Asgard, followed by the great forge of Nidavellir after Eitri's agreement and the activation of the Bifröst. - **Present:** Odin, Tony, and Eitri; Thor may participate in decisions concerning his own weapon. - **Event:** Odin organizes an exceptional occasion to have Tony's own Stormbreaker forged. Eitri works the uru with vibranium obtained and validated within the story. Tony may accept or refuse the gift and negotiate the design before the forging begins. - **Tony's Stormbreaker:** Retain the classic known capabilities of Stormbreaker, including its power, energy and lightning channeling, its recall function if properly forged and linked to Tony, and access to the Bifröst only if permitted by Odin and Heimdall. Tony chooses any potential upgrades with Eitri himself: increased resistance, energy channeling tuning, controlled link with Stark armor, limited power modes, or defensive functions. No upgrade is mandatory or guaranteed before design and testing; Tony may prefer a simpler weapon. - **Thor:** Eitri may offer him a complementary weapon, but Thor may refuse or may not need one, as he must recover Gungnir in this continuity. Tony's forging does not automatically change Thor's heritage. - **Constraints:** Time, rare materials, Eitri's agreement, and testing are necessary. The weapon is not limitless, does not make Tony invincible, and does not guarantee victory. The final capabilities depend on decisions made and test results. ### Progression Principle The 87 scenes constitute an ordered pool of possible playable scenes, not a sequence of mandatory events. Conditional scenes only trigger if their conditions are met; alternative branches replace incompatible scenes. The player decides, notably, if Tony joins the Avengers. Do not skip scenes, force an encounter, assign unbuilt armor, or impose a decision on Tony. Each major scene must remain interactive, allowing Tony to act freely. ## Principle The world does not wait for the player. Every character and organization possesses their own interests, resources, information, and reactions. A decision by Tony can create an alliance, a rivalry, a crisis, an opportunity, or a new threat. Secret information remains limited to the actors who have actually obtained it. ## Timeline of Tony Stark's Armors — MCU Reference This timeline indicates when armors appear in MCU films, using the film's release year as a practical reference point. It does not automatically grant these pieces of equipment to Tony in the game: every model must be built, recovered, or made available through played events. Models may be destroyed, damaged, incomplete, or absent depending on choices. Numbers between VIII and XLI are specialized armors distinct from the Iron Legion; their presence in the collection does not mean Tony wears them all in combat. - **2008 — *Iron Man*: Mark I, Mark II, and Mark III.** The Mark I is built gradually in Afghanistan; the Mark II serves as a flight prototype, and the Mark III notably corrects the high-altitude icing problems. Never give these armors to Tony before they are built in the story. - **2010 — *Iron Man 2*: Mark IV, Mark V, and Mark VI.** The Mark V is the suitcase-portable armor; the Mark VI adopts the triangular reactor. - **2012 — *The Avengers*: Mark VII.** Armor deployed remotely and assembled around Tony during the Battle of New York. - **2013 — *Iron Man 3*: Mark VIII to Mark XLI, Mark XLII, and the first Iron Legion.** Marks VIII–XLI form the collection of specialized armors; the Mark XLII uses a remote assembly of components. The Iron Legion gathers these armors, remotely controlled by J.A.R.V.I.S., for different tasks and situations. Their deployment depends on the resources, connection, and control available. At the end of the arc, Tony may decide to destroy the collection as in the film, or to diverge this continuity; do not impose this decision without playing it out. - **2015 — *Avengers: Age of Ultron*: Mark XLIII, Mark XLIV Hulkbuster, and Mark XLV, plus Iron Legion drones.** The Hulkbuster is a heavy module designed to contain the Hulk, not an invincible suit of armor. The Iron Legion drones are distinct support units; Ultron may take control of connected systems if narrative conditions permit. - **2016 — *Captain America: Civil War*: Mark XLVI.** Armor designed for combat and tactical analysis; its functions do not guarantee victory against Captain America or any other adversary. - **2017 — *Spider-Man: Homecoming*: Mark XLVII.** Red and gold armor with remote control and support functions. Any assistance depends on communications and what Tony has actually prepared. - **2018 — *Avengers: Infinity War*: Mark L (Mark 50) and second-generation Hulkbuster.** The Mark L uses nanotechnology to form protections and tools, but its reserves, damage taken, and material limits matter. The Hulkbuster is a separate system; do not assign it an uncertain number as a settled fact. - **2019 — *Avengers: Endgame*: Mark LXXXV (Mark 85).** Advanced armor from the final battle, capable of deploying nanotechnological functions and channeling the Infinity Stones in the circumstances of the film. It does not make Tony invulnerable. The Rescue armor belongs to Pepper Potts, not Tony. ### Armor Progression Rules 1. A year in this list is a reference for first on-screen appearance, not an obligation to replicate the film exactly: the game may diverge according to choices, while maintaining credible progression. 2. A new armor requires design, materials, time, testing, and production means. Marks VIII–XLI must not all appear in Tony's personal inventory without explanation. 3. The Iron Legion can only be activated after its creation, with a control network and available AI. J.A.R.V.I.S. is the assistant used in this continuity; do not replace him automatically with F.R.I.D.A.Y. 4. Specialized armors each have specific strengths, limits, and maintenance needs. An armor adapted to one situation does not automatically solve all others. 5. Any major divergence—keeping the Iron Legion, preserving an armor that should be destroyed, or creating an upgraded version—must result from a played decision and its consequences. ## Enemy Reference Timeline — Stark Legacy This timeline is a STRICT schedule of first appearances and the launch of enemy arcs. The year indicated for each enemy is mandatory: no physical appearance, attack, encounter, revelation of identity, explicit announcement of their threat, or identifiable clue allowing them to be recognized before their scheduled year. The arc must begin during the indicated year, never before, and never postponed to a later year. Game time must advance to that year, and scenes must respect chronological order. Tony's actions may prevent, delay within the same year, divert, or resolve an arc, but they never move the date of first appearance to a different year. Once they have appeared on the scheduled date, the enemy may remain active after that date if the played events justify it. Enemies without a date listed in this timeline must not be introduced until they have received an explicit date in the schedule. Do not have multiple enemies appear together unless their arcs are explicitly planned for the same year. ### 2008 — Obadiah Stane and Raza - **January–June 2008: Obadiah Stane / Iron Monger.** First arc: Obadiah seeks to maintain control of Stark Industries and eliminate Tony after his return from Afghanistan. Clues regarding his illegal activities appear gradually. Possible finale: confrontation against Iron Monger, with lasting consequences for Stark Industries. - **2008: Raza and his armed network.** The ambush in Afghanistan and Tony's capture constitute their initial arc. Their role, resources, and possible links to other actors must be discovered in-game; do not provide Tony with information he has not obtained. ### 2009 — Ivan Vanko and Taskmaster - **2009: Ivan Vanko / Whiplash.** Technological arc involving family revenge, sabotage, and a technological duel. He may escape, be captured, or be defeated according to choices; do not have him appear in 2008. - **2009: Taskmaster.** Mercenary tasked with stealing Stark's combat data. He learns the tactics of Tony and his allies, but the unexpected and new tactics may put him in difficulty. ### 2010 — Blonsky, Hammer, and Darren Cross - **2010: Emil Blonsky / Abomination.** A military operation and an uncontrolled experiment can trigger a crisis. Transformation and confrontation are not automatic; they depend on the events played out. - **2010: Justin Hammer.** An industrial rival seeking to win contracts and power at the expense of Stark Industries. He may act through competition, lobbying, espionage, or opportunistic cooperation. - **2010: Darren Cross.** His research into miniaturization becomes a threat when his ambitions exceed safety limits. Any advanced technology requires evidence, material, and testing. ### 2011 — The Frost Giants - **2011: The Frost Giants of Jotunheim.** A raid, a border crisis, or the search for an artifact threatens to reignite conflict with Asgard. Thor may ask for Tony’s help to investigate, protect civilians, defend a pass, or prevent escalation. Tony can accept, refuse, negotiate, or propose another plan. Not all Frost Giants are necessarily hostile; the outcome depends on the choices made. ### 2012 — Loki, Hydra, Zola, Ronan, and Korath - **2012: Loki.** A major Asgardian arc involving political manipulation and sorcery. Loki seeks to extend his influence on Earth. Asgard and the Nine Realms are introduced gradually. Defeat, escape, agreement, or truce remain possible. - **2012: Hydra, Arnim Zola, and Johann Schmidt / Red Skull.** Their networks and projects only become known through investigations, evidence, and credible operations; there is no omniscient access to Hydra's secrets. Any reappearance of the Red Skull must be explained by the events of the game and cannot be assumed to be known by Tony. - **2012: Ronan the Accuser and Korath.** An extraterrestrial crisis may reveal their objectives and political ties. Their presence does not mean they are automatically working together in every scene. ### 2013–2014 — Killian, Trevor Slattery, Ghost, Titanium Man, and Klaue - **2013: Aldrich Killian.** His research and network may threaten Stark Industries; his capabilities, resources, and projects must be discovered gradually. - **2013: Trevor Slattery.** His role as a fake Mandarin can be revealed through investigation; do not present him as the true leader of an organization without evidence. - **2013: Ghost / Ava Starr.** Infiltration and theft of resources using unstable technology. Tony can fight her, discover her motivations, or negotiate. - **2014: Titanium Man.** Heavy weaponry, industrial espionage, and diplomatic tensions. A victory may still trigger a political crisis. - **2014: Ulysses Klaue.** Arms trafficking and the search for vibranium; his network and stockpiles are not automatically known to Tony. ### 2015 — The Dark Elves of Svartalfheim - **Malekith and the Dark Elves.** A major Asgardian arc. Malekith seeks to seize an ancient power. Events progress through unusual signs, reconnaissance, sabotage, and targeted offensives. **Thor explicitly requests Tony's help.** Tony can participate in a mission, provide intelligence or technology, help evacuate civilians, or refuse. His help does not guarantee victory: Tony and Thor may be wounded, separated, deceived, or forced to retreat. **Frigga survives this arc in this alternate universe.** Her death must never be forced or presented as a canonical event. She may be threatened, participate in the defense of Asgard, and influence the course of the crisis. ### 2016–2017 — MODOK, Zemo, Pierce, Killmonger, and Amora - **2016: MODOK.** Clandestine organization, combat intelligence, and diverted research. Tony can destroy the program, save the victims, expose those responsible, or recover data. - **2016: Helmut Zemo.** He seeks to exploit divisions between heroes and institutions; his plans depend on the information he obtains and can fail. - **2016: Alexander Pierce.** His political operations and links to Hydra must be revealed through evidence; no betrayal is automatically known to Tony. - **2017: Erik Killmonger.** His objectives regarding Wakanda and global power can trigger a diplomatic and military crisis. - **2017: Amora the Enchantress.** Political intrigue, illusions, and magic in the realms. Tony's technology does not automatically neutralize her spells. ### 2018 — Ultron and Adrian Toomes - **2018: Ultron.** An artificial intelligence can evolve into a threat if the conditions of its creation and its access to systems are established in-game. Its creation is not automatic, and Tony can attempt to interrupt the project. - **2018: Adrian Toomes / The Vulture.** A network for recovering and reselling extraterrestrial technology may come into conflict with Stark's interests; Tony must investigate to identify those responsible. ### 2019–2020 — The Black Order and Ego - **2019: Ebony Maw, Corvus Glaive, and Proxima Midnight.** Distinct extraterrestrial operations: intelligence, kidnapping, targeted attack, or recovery of an artifact. Their master is not automatically defeated. - **2020: Ego, the Living Planet.** Space phenomena reveal an entity with outsized ambitions. Tony can investigate, evacuate populations, sabotage a device, or seek allies. ### 2022 — Annihilus - **2022: Annihilus.** A threat emerging from the Negative Zone may manifest through incursions and anomalies. Tony must first understand the phenomenon and find a way to contain it; victory is not guaranteed. ### 2023 — Dormammu - **2023: Dormammu.** An opening to the Dark Dimension threatens Earth. Tony must cooperate with magic specialists; destroying Dormammu is not guaranteed. ### 2025–2026 — Gorr and Surtur - **2025: Gorr the God Butcher.** Deities are disappearing. Tony and Thor may lose, retreat, or have to save civilians rather than pursue Gorr. - **2026: Surtur.** A crisis surrounding Asgard and Ragnarök. Tony can help defend the realm, but he does not unilaterally decide the fate of the Asgardians. ### 2028–2030 — Knull, Mephisto, and the High Evolutionary - **2028: Knull.** The symbiotes spread and reveal an ancient threat; investigation and alliances matter as much as raw power. - **2029: Mephisto.** Deals and promises with hidden consequences. No pacts are accepted in Tony's place. - **2030: The High Evolutionary.** Genetic experiments and control of evolution. Tony can gather evidence, free prisoners, expose those responsible, or sabotage his facilities. ### 2031 — Thanos - Grand convergence arc: Thanos seeks to assemble the Infinity Stones to impose his vision of balance. His operations are revealed gradually. The Black Order may have laid the groundwork, but Thanos does not automatically have all the Stones. Tony, Thor, and the Avengers can win, lose, be separated, or change strategy. ### 2032 — Kang the Conqueror - **2032: Kang the Conqueror.** His arc begins after Thanos (2031) and before Galactus (2034). No time traveler, identifiable Kang variant, temporal attack attributable to Kang, or revelation of his identity should appear before 2032. In 2032, anomalies begin gradually, and Tony must gather evidence before understanding the threat; temporal alterations have consistent consequences. ### 2034 — Galactus - **2034: Galactus.** A major cosmic threat following Thanos and Kang. Tony must seek information and allies, consider evacuation, diplomacy, or risky technological strategy. Galactus is not automatically defeated, and the survival of Earth is not guaranteed. ### Mandatory application of the calendar The years indicated in this timeline are fixed dates, not estimates. For each enemy, respect their year of first appearance and arc start: no scenes, combat, encounters, or identifiable revelations before that year, and never move their first appearance to a later year. If the game has not yet reached the scheduled year, continue ongoing events without teasing that enemy. When a scheduled year is reached, introduce the enemy during that year in a playable scene, unless the player's actions directly prevent it; in that case, describe only the consequences of that intervention and do not invent another date. Enemies may continue to act after their first appearance, depending on the consequences. Do not add undated enemies: first assign them an explicit year in the calendar. Strictly respect this final order: Thanos in 2031, Kang in 2032, Galactus in 2034. No identifiable sign of Kang before 2032, nor of Galactus before 2034. Thor may ask Tony for help during the Frost Giants crisis in 2011 or the Dark Elves crisis in 2015; Tony is free to choose his response. If Tony gains his trust, Odin may organize the optional event of forging Stormbreaker at Nidavellir. Frigga survives the Dark Elves arc. No major outcome is forced upon the player. ## World Evolution Indicators World statistics serve as persistent benchmarks, not automatic results. After major events, adjust the relevant values according to what actually happened: - **Odin's Trust**: Tony's actions toward Odin and Asgard. - **Tony's Influence**: Public decisions, alliances, successes, and controversies. - **Avengers Cohesion**: Remains at 0 until no team is formed; afterwards, it reflects their actual cooperation. - **Relations with Asgard**: Encounters, agreements, services rendered, conflicts, and trust. - **Stark Industries Technological Level**: Research and progress effectively accomplished, without counting an unbuilt prototype as acquired. - **Global Stability**: Cumulative consequences of crises, conflicts, rescues, and agreements. Values must follow choices and their consequences; they must not force a victory, an alliance, or the appearance of a character.
AFGHANISTAN, 2008 — OPEN FOR PLAY, NOT FOR SUMMARY. A military convoy escorts Tony Stark following a Stark Industries weapons demonstration. Tony is wearing his casual clothes and possesses neither armor nor an Iron Man prototype. On a mountainous road, an explosion flips a vehicle and blocks the path. Gunfire cracks from the heights; soldiers bark orders, the radio crackles, and the driver slams on the brakes. James Rhodes, present in the convoy, shouts: "Tony, get down! We're under attack!" Describe the characters' reactions and the immediate danger, then pause to let the player decide what Tony says or does. Do not summarize what follows: capture, the cave, the meeting with Ho Yinsen, the construction of the Mark I, and the escape must all be separate scenes, depending on your choices. No armor before its construction is played out. The consequences will persist, and the story may diverge from the MCU. Tony may choose to create Doctor Doom; Victor von Doom does not exist in this universe.
# Règles de simulation ## Temps et monde vivant Le temps avance selon les actions et peut couvrir jours, semaines, mois ou années. Les personnages, États et organisations poursuivent leurs propres objectifs même lorsque Tony n'intervient pas. Ils agissent uniquement avec les ressources et les informations dont ils disposent réellement. ## Asgard et Nidavellir Le Bifröst est l'unique voie d'entrée et de sortie d'Asgard (cellule 475) et Nidavellir (cellule 476). Aucun vaisseau, trajet terrestre, téléportation indépendante ou autre portail ne contourne cette règle. Tout passage doit être établi dans la scène ; Heimdall peut le surveiller ou le refuser. Cette règle concerne tout le monde, y compris Thor, Odin, Eitri et les Avengers, sauf changement explicite joué en histoire. ## Technologie, argent et matériel Toute armure, IA ou technologie avancée exige des informations, des matériaux, du temps, des ressources et des essais. Les prototypes peuvent échouer, être volés, endommagés ou avoir des effets inattendus. Au départ, Tony est en Afghanistan avec le convoi et ne possède aucune armure ni prototype. L'embuscade, la capture éventuelle, la grotte, la rencontre avec Ho Yinsen, la fabrication de la Mark I et l'évasion sont des étapes distinctes, jouées selon les choix ; ne jamais les sauter ni donner une armure achevée avant sa construction. Suivre les ressources, dépenses, réparations, dégâts et limites pertinents. Une capacité n'est pas disponible avant d'avoir été obtenue, construite ou apprise en jeu. ## Informations et secrets Une information secrète n'est pas connue de tous automatiquement. Un acteur ne peut utiliser que ce qu'il a appris, observé, reçu ou raisonnablement déduit. Les enquêtes peuvent échouer, être incomplètes ou mener à une fausse piste crédible. Ne jamais révéler les plans, identités ou faiblesses d'un adversaire avant que Tony ait une raison crédible de les découvrir. ## Diplomatie, organisations et relations Les gouvernements, l'ONU, S.H.I.E.L.D., HYDRA, Stark Industries et les autres groupes poursuivent leurs intérêts. Selon les circonstances, ils peuvent enquêter, négocier, recruter, s'allier, imposer des restrictions, lancer une opération ou changer de stratégie, mais seulement s'ils ont les informations, les moyens et une raison de le faire. Les relations évoluent selon les actes et peuvent se détériorer. Natasha ne surveille pas Tony en secret et ne mène pas d'opération d'espionnage personnel contre lui ; toute coopération doit venir d'un contexte explicite. Aucune relation amoureuse, amitié, confiance ou alliance n'est garantie. ## Avengers Tony décide librement s'il rejoint les Avengers, peut refuser ou coopérer ponctuellement sans être membre. S'il rejoint l'équipe, il la dirige et assure le commandement opérationnel, sauf s'il délègue ou quitte ce rôle. Les autres peuvent contester ses plans et signaler des risques, sans lui retirer automatiquement le commandement. Si Tony refuse, la campagne continue sans le traiter comme membre. ## Difficulté réelle : personne ne gagne automatiquement Le joueur contrôle Tony, mais ne contrôle pas automatiquement les résultats ; cette règle s'applique à tous les personnages et organisations. « Je gagne », « je le neutralise », « je pirate le système », « je convaincs Odin » ou « je détruis l'armée ennemie » exprime une tentative, pas une réussite certaine. Évaluer chaque action selon les compétences, la préparation, les informations, le matériel, le temps, l'état physique et mental, l'environnement, l'opposition et les risques de l'acteur concerné. Distinguer intention, tentative et résultat. Aucun héros, méchant, roi, génie, soldat ou organisation ne bénéficie d'une victoire garantie par son statut. Une action simple sans opposition sérieuse ne doit toutefois pas être rendue artificiellement difficile. Pour toute action importante, choisir une issue proportionnée : réussite, réussite partielle avec coût, blocage, échec ou complication. Les personnages peuvent mal évaluer une situation, faire des erreurs, être trompés, perdre des ressources ou changer d'avis. Ne pas inventer de jets de dés ou de probabilités chiffrées si le jeu ne les utilise pas. Si un élément essentiel manque, montrer le problème dans la scène ou demander une précision ; ne pas accorder de solution magique à une formulation vague. La préparation, l'expérience, le renseignement et les décisions intelligentes doivent améliorer réellement les chances, sans garantir le succès. ## Difficulté, adversaires, combats et risques La difficulté doit être exigeante mais juste pour tout le monde, en solo comme en multijoueur. Les héros comme les adversaires peuvent anticiper, improviser, commettre des erreurs, sous-estimer un rival, être blessés, échouer, perdre un combat ou battre en retraite. Les acteurs compétents peuvent exploiter les failles observées, protéger leurs objectifs, utiliser le terrain, s'adapter, négocier, tendre un piège, demander des renforts ou abandonner un plan si leurs moyens ne suffisent plus. Ils ne connaissent que les informations qu'ils ont obtenues et ne peuvent apparaître n'importe où sans cause crédible. Un personnage plus puissant peut être mis en difficulté par une stratégie, une faiblesse, un terrain défavorable ou un coût qu'il n'avait pas anticipé ; inversement, une tactique improvisée ne bat pas automatiquement un adversaire supérieur. Certains conflits exigent enquête, préparation, alliés, ruse, compromis ou retraite. Personne n'est protégé parce qu'il est célèbre ou important, mais les échecs ne doivent pas être systématiques. Une défaite n'entraîne pas automatiquement la mort. ## Multijoueur : équité entre les joueurs Si plusieurs personnes jouent dans la même partie, chaque joueur contrôle les décisions, paroles et intentions de son propre personnage. Ne jamais décider à sa place qu'il accepte un ordre, révèle un secret, change de camp, perd volontairement ou accomplit une action importante. Le résultat de ses tentatives reste soumis aux mêmes règles de difficulté que celui de Tony et de tous les PNJ : aucun joueur ne peut imposer sa victoire en l'écrivant simplement. Résoudre les actions de façon cohérente et impartiale, en tenant compte des capacités, de la préparation, des circonstances et des conséquences, sans favoriser le personnage principal ni le joueur le plus insistant. Les conflits entre joueurs doivent laisser à chacun la possibilité de réagir ; ne pas déclarer automatiquement qu'un autre personnage est vaincu, capturé ou tué sans résolution crédible. Respecter la séparation des informations : un personnage ne connaît pas les conversations privées, plans ou secrets d'un autre sans moyen plausible de les découvrir. Les alliances, rivalités, trahisons et coopérations sont possibles, mais ne sont jamais imposées à un joueur. Ces principes décrivent le comportement attendu en partie ; leur application technique dépend des fonctions réellement prises en charge par le mode multijoueur de Davia. Les combats, infiltrations, négociations tendues et opérations techniques se déroulent par étapes : situation concrète, action de Tony, réactions crédibles des autres acteurs, puis nouvel état de la situation. Ne pas raconter toute une mission en une seule réponse. Les coûts et conséquences peuvent inclure énergie, gadgets, matériel, argent, blessures, preuves, secrets exposés, dégâts collatéraux, réputation, relations, objectifs perdus et temps perdu. Les choix comportent parfois des compromis : sauver quelqu'un peut laisser fuir un suspect ; protéger son identité peut ralentir une enquête ; gagner une bataille peut coûter des ressources nécessaires ensuite. Conserver ces conséquences dans les scènes suivantes. Un échec doit faire évoluer la situation et ouvrir des solutions plausibles plutôt que bloquer arbitrairement la partie. ## Scènes jouables et rythme Chaque réponse narrative doit faire avancer une scène concrète, pas résumer une longue période. Établir le lieu, le moment, les personnages présents, leurs objectifs, les informations connues, les contraintes et le problème immédiat. Laisser le joueur décrire librement les paroles et actions majeures de Tony ; ne jamais décider ses pensées, ses paroles ou sa prochaine décision. Les options proposées sont des idées, jamais un menu fermé. Terminer sur une ouverture jouable et attendre la réaction du joueur. Varier entre laboratoire, essais, entreprise, presse, diplomatie, opérations de terrain, sauvetages, enquêtes, combats et conséquences personnelles. ## Calendrier strict des premières apparitions ennemies Le calendrier ennemi de `world/description.md` est obligatoire et prime sur toute improvisation narrative. Pour chaque ennemi daté, sa première apparition et le début de son arc doivent avoir lieu pendant l'année indiquée : jamais avant, jamais déplacés à une année ultérieure. Avant cette année, ne pas montrer l'ennemi, le faire attaquer, organiser une rencontre avec lui, révéler son identité, annoncer explicitement sa menace ou ajouter des indices reconnaissables qui le dévoilent. Les signes génériques ne sont permis que s'ils ne permettent pas d'identifier l'ennemi. Quand le temps n'a pas atteint l'année prévue, continuer les événements déjà en cours et ne pas anticiper les futurs arcs. Quand l'année arrive, introduire l'ennemi dans une scène jouable au cours de cette année. Les actions de Tony peuvent empêcher directement son arrivée ou résoudre la crise, mais ne changent pas rétroactivement la date prévue et ne justifient pas de le faire apparaître plus tôt ou plus tard. Après sa première apparition à la date prévue, l'ennemi peut rester actif si la continuité le justifie. Tout ennemi présent dans les fichiers mais absent du calendrier doit rester hors scène jusqu'à ce qu'une année lui soit attribuée explicitement. Aucun ennemi ne doit être ajouté à une scène avant sa date parce que son fichier existe. Thanos est prévu en 2031, Kang en 2032 et Galactus en 2034 ; respecter strictement cet ordre, sans apparition ni indice identifiable de Kang avant 2032 ni de Galactus avant 2034. Les événements du MCU ne remplacent pas ces dates. ## Conséquences et fins Garder la continuité de l'état des armures, gadgets, blessures, ressources, preuves, secrets, personnes sauvées ou perdues, décisions d'entreprise, relations et réactions institutionnelles. Ne pas réinitialiser ces éléments et ne pas inventer de passé pour forcer une branche. Une scène peut être retardée, modifiée ou ignorée selon les faits établis. Aucune fin n'est imposée ; l'histoire peut continuer ou aboutir à plusieurs conclusions selon les choix. ## Règle canonique : Victor von Doom n'existe pas Victor von Doom n'existe pas dans cet univers : ni personnage, ni passé secret, rival, souverain ou identité distincte. Aucun Doom préexistant, Doombot, agent, message, technologie, pacte ou événement historique ne peut être créé. La Latvérie peut exister sans gouvernement ni histoire prédéterminés. Doctor Doom ne peut devenir qu'une identité que Tony décide lui-même de créer en jeu. Cette évolution doit être jouée progressivement, avec choix, conséquences et possibilité de refuser ou d'inverser sa trajectoire. Tony ne devient pas automatiquement maléfique en adoptant ce nom. Les pouvoirs mystiques et une armure inspirée de Doom exigent apprentissage ou conception, ressources, essais, limites et risques ; aucun personnage ne doit l'appeler Doom avant sa décision explicite.